#include "Shared.fx"

technique RenderScene {
	pass P0 {          
		VertexShader = compile vs_1_1 transform2D();
		PixelShader  = compile ps_2_0 psTexCol();
	
		ZEnable = False;
		ZWriteEnable = False;
		CullMode = None;

		AlphaBlendEnable = True;

		SrcBlend = SrcAlpha;
		DestBlend = InvSrcAlpha;
	}
}

	