#include "Shared.fx"

float4 RenderScenePS( SPosTex i ) : COLOR
{
	float4 col = tex2D( smpBase, i.tex );

	col.a = pow(col.a, 10);
	return col;
	//return 1;
}


technique RenderScene {
	pass P0 {          
		VertexShader = compile vs_1_1 transform2D();
		PixelShader  = compile ps_2_0 RenderScenePS();
	
		ZEnable = False;
		ZWriteEnable = False;
		CullMode = None;

		AlphaBlendEnable = True;

		SrcBlend = SrcAlpha;
		DestBlend = InvSrcAlpha;
	}
}

	
