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Project Hoshimi
2004 Aug-Oct

One of the new categories in Microsoft's Imagine Cup 2005 is called "Visual Gaming", where participants are given SDK and have to program AI for a team of nano-robots. This year, the whole "game" behind Visual Gaming is called Project Hoshimi, and it features 3D preview part. Now, this "3D previewer" is exactly what Nesnausk! team have made. Why the organizers (Microsoft) had chosen us to do it - we don't really know :)

Most of the 3D previewer was done in August-October 2004; but there will be some additional tweaks all the way to ImagineCup2005 finals.

No fancy "effects" are done yet; as the previewer has to run on DX7 (and even some of DX6) video cards. A short list of technical details:

  • Subdivision surface for the level mesh, followed by QEM style simplification.
  • Multiple mesh levels of detail (both level and entities).
  • All geometry is processed with vertex shaders 1.1; most things use "sort of" rim lighting.
  • Usual stuff: some GUI, some old D3D devices detection, etc.

The 3D previewer is part of ImagineCup2005 Visual Gaming SDK. Download it from project-hoshimi.com (approx. 3.5MB). Note: the SDK right now contains somewhat older version of the 3D previewer. Updated version will be available soon.

Were involved:

Screenshots (click image to enlarge) :



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