Game development and design event, successor of the
event, which in turn was inspired by IndieGameJam
- small team develops specific engine and bigger group of developers during the short period of time (i.e. 2 days) write small games on a given engine.
This time the theme was "physics, cars and stuff".
This time a full-fledged engine was developed, having fancy buzzwords like "modular", "object-oriented", "DirectX9", "physics", "component/entity framework" etc.
16 programmers created 10 games during the 2+ days event.
Can be downloaded from:
Screenshots (click image to enlarge) :