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2003 may

Game development and design event, successor of the LTGameJam'02 event, which in turn was inspired by IndieGameJam - small team develops specific engine and bigger group of developers during the short period of time (i.e. 2 days) write small games on a given engine. This time the theme was "physics, cars and stuff".

This time a full-fledged engine was developed, having fancy buzzwords like "modular", "object-oriented", "DirectX9", "physics", "component/entity framework" etc.

16 programmers created 10 games during the 2+ days event.

Main page:

Can be downloaded from:

Were involved:

Screenshots (click image to enlarge) :

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